Sharia

The Magic City of Sharia is a human city located at the Kingdom of Ranoa, the largest country of the northern region in the Central Continent where Rudeus settles down along with his family after he became a student at the Ranoa Magic Academy.

Geography
""Far to the north of here, is a country called Ranoa.""

- Roxy to Rudeus

Sharia is located at the northern part of the Central Continent where it frequently snows throughout the year. It is also bordered by the Neris Kingdom in the northwest, Basherant Kingdom in the northeast which are part of the Magic Triumvirate together with the Kingdom of Ranoa. To the south is the Asura Kingdom where it is separated by the Red Wyrm Upper Jaw mountain range and at the far west is the Holy Land of Swords.

Background
Aside from the Magician Guild Headquarters being located here, Sharia is mainly built for magical research where the Magic Triumvirate of Ranoa, Neris and Basherant poured tremendous amount of resources to build a grand city at the edge of Ranoa. Technically, Sharia is part of Ranoa but it is intentionally built at the border of Ranoa near the other 2 triumvirates where the Ranoa Magic Academy, Magicians Guild Headquarters and Neris Magical Implements Workshop are merged into the city which makes Sharia the center of the Magic Triumvirate Nations. While the Ranoa Kingdom alone wields the same kind of influence and power as the Shirone Kingdom in the south, the combined forces of the Magic Triumvirate is considered to be the hidden fourth power of the Human World.

Economy
Aside from the trading of magical goods between the 3 nations, the Magician Guild have monopoly on the sale and production of magic resistant bricks that are designed to repel mana and even withstand a large-scale magical attack. Due to the magical bricks to be very expensive, even for a wealthy nation like Asura only uses them for its capital and not even the Holy Kingdom of Milis nor Dragon King Realm uses them for their walls. As such, the process of their creation is a well guarded-secret.

Areas
When looking at a map, Sharia's design is based from the city of Millishion in the Holy Country of Millis, Millis Continent. Technically, Sharia is part of Ranoa Kingdom but parts of the city are territories of the other nations of the Magic Triumvirate which was done intentionally since the main purpose of Magic Triumvirate alliance and building of Sharia is for research and magical advancement and everything about magic is stored in Sharia.

Student District

 * Located at the east, the Student District is centered by the Ranoa Magic Academy and is surrounded its facilities and lodgings for students.

Workshop District

 * Located at the west, the Workshop District are full of artisan workshops and dwellings of its crafters with the Neris Magical Implements Workshop is at the district's center.

Lodging District

 * Located at the south, the Lodging District which welcomes those entering Sharia, including adventurers and has different kinds of inns to accommodate them depending on their rank.

Commerce District

 * Located at the north, the Commerce District where stores are lined up side by side separated by the large and winding main road with the Trader's Guild nestled in the middle.

Ranoa Magic Academy

 * Ranoa Magic Academy is the largest magic university in the world that surpass even the professors of the Asura Royal Academy that occupies a vast tract of land in Sharia that was built for the purpose of magic research.

Magician Guild Headquarters

 * The Magician Guild Headquarters is located at the center of Sharia where all the magical research are kept such as production of Magic Tools and Scrolls. One of the heads of the Magician Guild is also the principal Ranoa Magic Academy and because of this, graduates of the academy are granted membership and ranks in the Magician Guild depending on their contributions or research submitted while at the academy.

Rankings

 * Unlike the Adventure Guild's ranking system which progresses on the number of missions completed, the rankings granted by the Magician Guild is more focused on the recognitions and merits of a member's achievement or magical research accomplishments.

Adventure Guild
Like in most major cities, Sharia has an Adventure Guild branch located at the Lodging District. During times of emergency, such as an attack of a Demon Lord, the leaders of the Magic Nations also calls on Adventurers to respond to such emergencies to buy time while their main forces assemble to subjugate the threat.

Magic
In terms of magic, Sharia has knowledge of most spells up to the King Rank in Attack Magic that are held by ranking members of the Magician Guild and taught in the Academy. But in terms of Divine Magic and Barrier Magic, the Milis Religion owns the rights and forbids the teaching the magic until K420 where Sharis is granted permission to only teach the basics of Barrier Magic so instead the class is more focused on how to break through barriers.

While teachers of the academy can use and teach Intermediate Barrier Magic, it was illegal to do so and if they got caught, the Order of the Temple would hunt them down and put them on trial.

--To be Added--