Summoning Magic is a category of Magic that allows its user to summon creatures and transport it to its caster.
Background[]
Six Faced World Era[]
Summoning Magic has long existed since the Six-Faced World Era where smaller scales of Teleport Incidents occur that causes Monsters to appear in various worlds causing the Gods of each world to blame and be suspicious of each other. To prevent this from escalating to a war, the First Dragon God forbids the use of Summoning and Teleportation Magic because it might be abused and the Dragon Tribe would take the blame since they are capable of anything without the regard of consequences.
But despite the restrictions, the First Dragon God also assigned Magic Research to each of the Five Dragon Generals and Armored Dragon General Dora is given the research of Summoning Magic. After Crystal's death, his research on Teleport Magic is also assigned to Dora where she continue his study on both Magic at a research facility in an unnamed mountain faraway from other cities in the Dragon World in the Dragon World to avoid collateral damage incase of an accident and the researchers working with Dora are the elderly of the Dragon Tribe who are aware that they are at the end of their lifespan and has accepted death should they disappear.[1]
Laplace Wars[]
During the Laplace Wars, Perugius Dola, one of the Seven Heroes who battled Demon God Laplace used Summoning Magic that brings the Chaos Breaker into existence to the Human World that he used as his Fortress in battle. Perugius also summons 11 Spirits to aid him in the war and Laplace was eventually sealed, making Perugius' accomplishments a legend throughout history where the new era is named in his honor, The Armored King Era.[2]
''Note: This section is under construction and revision''.
Perugius and Nanahoshi[]
''Note: This section is under construction and revision''.
Details[]
Summoning Magic allows users to call forth creatures or elemental sprites with ease, requiring minimal magical control to learn. However, while it is accessible to most mages, it is difficult to wield effectively due to its reliance on the caster's mana. Summoned beings measure their master’s strength by their mana reserves, growing in power based on how much the caster can provide. These entities are also sustained by the caster's mana, meaning that mages with insufficient reserves risk quickly exhausting themselves or losing control. As a result, although Summoning Magic is easy to learn, it demands immense mana from the master.
**Summoning Magic** is divided into two types: **Fiend Summoning** and **Spirit Summoning**. Fiend Summoning involves calling forth highly intelligent monsters from other realms, offering them compensation such as mana, treasures, or services in exchange for their loyalty and labor. These fiends serve their summoner based on the terms agreed upon, and their power often reflects the summoner’s own mana capacity. On the other hand, Spirit Summoning uses raw mana to create beings called **Spirits**, which are entirely constructed from the summoner’s magical energy. Unlike fiends, spirits have no existence outside of the caster's mana and will, and their strength is directly tied to the caster’s magical reserves. Both types of summoning require minimal control to learn but place a heavy strain on mana, making them easy to access but difficult to fully master.
spirits are like programs which do what they where summoned for
Spells[]
''Note: This section is under construction and revision''.
Methods to summoning
user must make a summoning circle and than the user must provide magic power to the circle while doing so must image what type and appearance of what they want to summon or the user can make a summoning paper which can summon a specific summon mostly used in battle or when a summoning circle is unavailable
References[]
- ↑ Web Novel Old Dragon's Tale, Chapter 18
- ↑ Light Novel Volume 2, Chapter 6